Bernard Cache’s, ‘Towards an Associative Architecture’, explores the ideas of architecture being digitized and how ‘associative architecture’ is an advantageous concept in the wide scope of things. Associative architecture is the idea of relationship between a design and its components, similar to parametricism, allowing the form to easily be altered. Cache discusses the ‘Semper Pavilion’ project in detail to describe how the major components were linked to smaller ones, allowing minor and major adjustments to automatically be made when a major component would be moved. This concept allowed design experimentation to be easily conducted, leading to this type of design method to spread across architects that were in the technological loop.
‘The Architecture of Facebook’ analyses the concept of open source methods, allowing people to share unique designs on ‘warehouse’ websites such as, sketchup warehouse, deviantart and many more. This also applies to programs and operating systems such as Linux, Blender and VLC Media Player. Facebook encourages this kind of behaviour, allowing people to share their experiences and get feedback on things they share. A news feed allows people to view what their friends are viewing, creating a chain, and allowing things to spread online at rapid speeds. This concept allows designs to be changed or altered, giving a wide range of options to people and improving architectural design as a whole.
Showing posts with label CODE1110. Show all posts
Showing posts with label CODE1110. Show all posts
Friday, 5 June 2015
Sunday, 31 May 2015
CODE1110: Week 10 Summary
‘Parametrics Explained’, an article by John Frazer, analyses
and discusses a project in 1995 which involves the usage of virtual environment
technology and testing. He explores the generation of structural forms with
regard to its integration with the environment and how it interacts between one
another. This is another big stepping stone in the relationship between coding
and visuals while including concepts and theories of morphogenetics.
The main concept of this event was to allow people to
contribute their ideas and demonstrate a large variety between concepts and
ideas. He made it possible through the internet, he wanted to have a code that
was produced through genetic language that would be used to generate forms for
different structures.
He had a master computer that was connected to three other
computers, the master computer handling the entire generated model itself. The
other computers were used to record images and generate evolving animations as
the entire model was being built and coded.
Saturday, 30 May 2015
CODE1110: Week 9 Summary
In Mario Carpo’s, ‘Introduction to Versioning’, he discusses
how the term, ‘Versioning’, explores the concept of technology allowing people
to showcase their unique capabilities as design software is easy to learn. He
says that it is advantageous to create an “open model of practice”, meaning is
used to show unique traits of a particular architect and allow them to
demonstrate skill in other areas of society.
Furthermore, Carpo analyses the purpose of Versioning, where
it depends structurally sound geometry that has sturdy joints that are not
easily affected by external forces. He explains how he believes that technology
has ultimately benefited architectural design and deepening its complexity.
Moreover, Frederic’s text, ‘In the Order of the Non-Standard’,
his theories and concepts are related to the mathematical and algorithmic methods
of Alan Badiou and Gilles Deleuze. He analyses the merging of engineering and
architectural design software have allowed complex designs to be practical with
computed calculations to show people that a certain structure is physically
possible.
Both Carpo and Frederic question the true definition of
unique architecture and how people use mathematical theories combined with
design software to think of new ways to perceive ‘modern’ structures and how to
change the ‘meta’ of how a building is formed.
Wednesday, 27 May 2015
CODE1110: Week 8 Summary
Snooks article, ‘Self Organised Bodies’, explores the concepts
“Woven Composites” and “Swarm Matter”.
Woven Composites: This
concept revolves around the idea of complex topology, linking objects or
materials together to create a woven structure. This was created by a
multi-agent algorithm to generate these kinds of topology. This is shown as an
example through the evolution of surfaces from being a uniform or consistent
structure to be a combination of different objects to create a surface.
Swarm Matter: This
concept relates to the creation and development of ornaments, it explores the
relationship between components, surfaces and lines. Snook claims “while there
is no hierarchies encoded into the can be extracted that through ornamental
design and the application of complex geometries, there is a hierarchy that
develops through the deliberation of the design”.
Furthermore, in Picon’s ‘The Surface as Architecture’, he
discusses the idea of hypersurfaces and how it allows a bridge to be created
between an architectural surface and cyberspace. Picon explains the variety of
hypersurfaces, comparing them to different cultural factors such as clothing
fashion.
Both Picon and Snooks view surfaces as a design feature or
element that creates unique spaces and gives a structure a complete form as
well as representing a place, depending on the intention of its placement and
design.
CODE1110: Week 7 Summary
Picon’s ‘A Different Materiality’, explores the concept of
materiality and how it applies to the nature of the environment as it surrounds
us as people, thus being essential with regard to materiality. He focuses on
the First Industrial Revolution when analyzing materiality as a concept, he
says it cycles back to the natural human material structure. He questions the
way we perceive materials, which is what materiality is about.
In addition, Picon also shares his opinion on the impact of
technology on architecture in his article, ‘Architecture and the Virtual’. He
says it has helped advance architectural design and made it more mature, he
believes that architecture is still yet to discover everything about design and
effective usage of certain objects and plans. He discusses the usage of hand
drawings and CAD and metaphorically compares to the difference between walking
and using cars. He uses the car to demonstrate the pace of technology
advancements and ability to easily create better designs, as well as how simple
it is to pick up by architects. He claims “Rather than dematerializing the
world we inhabit, the automobile has instead transformed our notion of
materiality”, meaning that technology has had a positive impact on society,
improving quality of life.
Sunday, 24 May 2015
CODE1110: 300 Word Statement
Open Source Architecture: The Hylomorphic Project
The ‘Hylomorphic Project’, conducted by Open Source
Architecture, explores the parametric and fractal design through the theories of
material manipulation and systems thinking. The purpose of this project was to envision the
possibilities of automating design solutions through the use of computational
designs, and being able to create a form that can create its own structure in
various kinds of spaces. Its’ simple and skeletal allows it to be a
multipurpose structure and give it the ability to push the boundaries of its own design.
Material manipulation in this case, refers to the concept of its flexibility and mesh form factor, which has then been transformed into its fractal design. Its use of ball bearing joints give the perception of free movement, portraying its flexibility and ability to morph into any geometrical shape within certain boundaries. This simple design also adds levels of possibility and extension to the structure, where unique interactive spaces can be created, allowing for effective use of an area.
Furthermore, the theory of systems thinking refers to the synergy between major and minor components joining together to create an overall structured and complete form. The combination of small spherical steel bearing and timber beams allowed for a complete form and sturdy structure.
Similarly, the theory of geometric cohesion also closely relates to this project, where the form or structure of an object can be transformed and perceived very differently between people, creating more opportunities for effective design manipulation.
Its implementation of technology has been used through 3D modelling programs and digital fabrication software, stress tests were applied through a smaller 3D printed version as well as having multiple prototypes and frameworks. It uses parametric capabilities to be able to determine the positioning of the beams and bearings so the weight distribution is even between the structure.
The Hylomorphic Project effectively represents how the application of computational design can influence people to create such simple and applicable models and give them purpose in the real world. It allows people to theory-craft and think about what more can be done to allow this structure to be more practical and aid people in everyday life.
Similarly, the theory of geometric cohesion also closely relates to this project, where the form or structure of an object can be transformed and perceived very differently between people, creating more opportunities for effective design manipulation.
Its implementation of technology has been used through 3D modelling programs and digital fabrication software, stress tests were applied through a smaller 3D printed version as well as having multiple prototypes and frameworks. It uses parametric capabilities to be able to determine the positioning of the beams and bearings so the weight distribution is even between the structure.
The Hylomorphic Project effectively represents how the application of computational design can influence people to create such simple and applicable models and give them purpose in the real world. It allows people to theory-craft and think about what more can be done to allow this structure to be more practical and aid people in everyday life.
Sunday, 19 April 2015
CODE1110: Achim Menges - Introduction
Computational Design Thinking – Summary
Sean Alquist and Achim Menges discuss several main points
throughout their introduction:
Computation: Alquist
and Menges address the difference between computation and computerization and
how understanding this difference is key when learning about computation as a
whole. They say it ‘can be broken down as methods which either deduce results from values or sets of
values, or simply compile or
associate given values or sets of values’.
Systems Thinking: They
highlight the point of determining things as ‘piecelike’ or ‘patternlike’,
where you view something as a ‘structure of components’. They describe every
object as a hierarchy of components with specific patterns of distribution.
Parametric
Dependencies: Alquist and Menges explain the development of structures
regardless of its form and/or formation. Goethe brought this formalism that
‘marks a turning away from the simple structure of end-products and toward the
active’.
Emergent Formations: This
refers to a process that makes a feature’s appearance more defined due to the
background boundary. Crutchfield says ‘an emergent feature also cannot be
explicitly represented in the initial and boundary conditions. In short, a
feature emerges when the underlying system puts some effort into its creation’.
Designing
Computation: Alquist and Menges discuss the validation of computational
design as a whole. They talk about how it needs purpose with the intent of
solving crucial complexities that will dramatically affect the way we execute
certain processes.
CODE1110: Technology as Machine
In this text, Thomas P. Hughes introduces the fact that society has been evolving with technology and explains how the Germans and the United States worked together to create a more technological involved world. He discusses the fact that America was made up of individual engineering creating their own concepts of technology, whereas Berlin was a mass collaboration of of political influences contributing towards increasing usage towards machine and technological usage.
Multiple technological enthusiasts had contrasting opinions and beliefs with regard to the impact of technology on society and humanity as a whole. He compares their opinions where one half were implying that technology was a substitution for the need of a god, whereas others believed it was a god given creation.
Lewis Mumford, an American intellectual, regarded technology as a balance to the human and that it was an organic necessity in maintaining a healthy lifestyle. He accentuates the idea that technology would improve the moral behavior of society and would be a significant improvement in general.
On the other hand, a German historian, Oswald Spengler, believed that, due to an increase in technology, it would cause the human race to lose their natural and cultural moral and ethical beliefs. He "denies that the west were deploying technology to bring happiness..., but to devastate nature."
Furthermore, Charles Beard regarded the mass production of technological devices to have a positive impact on society and that it would reduce labor, lower economic class, increase transportation efficiency and generate high amounts of jobs in specific fields of technologically savvy environments.
Multiple technological enthusiasts had contrasting opinions and beliefs with regard to the impact of technology on society and humanity as a whole. He compares their opinions where one half were implying that technology was a substitution for the need of a god, whereas others believed it was a god given creation.
Lewis Mumford, an American intellectual, regarded technology as a balance to the human and that it was an organic necessity in maintaining a healthy lifestyle. He accentuates the idea that technology would improve the moral behavior of society and would be a significant improvement in general.
On the other hand, a German historian, Oswald Spengler, believed that, due to an increase in technology, it would cause the human race to lose their natural and cultural moral and ethical beliefs. He "denies that the west were deploying technology to bring happiness..., but to devastate nature."
Furthermore, Charles Beard regarded the mass production of technological devices to have a positive impact on society and that it would reduce labor, lower economic class, increase transportation efficiency and generate high amounts of jobs in specific fields of technologically savvy environments.
Sunday, 22 March 2015
CODE1110: Morphogenesis and Emergence - Summary
This section in the text emphasise how the topic of
morphogenesis and emergence have changed the way design calculations and
fabrications are made as well as the precision of such processes and actions. ‘The
term ‘emergence’ derives from system theory, where it defines the property of a
system which cannot be derived from the sum of its parts’, this concept played
a significant role in satisfying a complex theory with regard to
self-organising systems in the study of nonlinear behaviour. Achim Menges’
essay in 2006 refers to the usage of these self-organising systems how its
application allows for research on physical materials, structural designs and form
finding.
Menges’ theory
explains how ‘performativeness is the quality of material systems that perform
through deformation, or which visibly deform to self-organise and resist new
external forces (loads)’. He accentuates the idea of the importance calculating
the strength and stress levels of materials and how they perform when under a
large amount of stress. In addition, these calculations could only be made
through making scaled models whereas using computer-based programs and design
it could easily be calculated and even perform tasks at the same level of ‘expert
artisan makers’.
This article represents the importance and emergence of
computer-aided design and calculations and how Menges communicated his ideas on
its application through his theories and essays.
Sunday, 15 March 2015
CODE1110: Antoine Picon - People, Computers and Architecture
Picon – People, Computers and Architecture – Summary
Picon talks about the validation of technology with regard
to its involvement in architecture. He highlights the importance of using
architectural thinking to effectively transport goods and building structures
through the use of technology and how it has been increasing in popularity over
the coming years.
In addition, he discusses the point of older generation
architects deciding the length of which technology is to be used in design and
structural planning. Picon is trying to explain how these architects act as the
‘god fathers’ and decide the boundaries of what tools can or cannot be used.
CODE1110: Antoine Picon - Introduction
Picon – Introduction – Summary
In Picon’s introduction he focuses on the point that the
main question on architecture isn’t if technology should be used or not in
design, but how we should use technology to better improve the complexity of
innovative designs. However, Picon also explains how these technological
advancements in architecture cannot be separated from the changes that affect
the way we design, plan and communicate designs, as devices such as computers,
smartphones, scanners etc.
In addition, Picon addresses the fact that architects must
adapt to the current and emerging technology that is being introduced to
architectural design to be able to understand the full scope of the subject. He
confidently writes about technology being an undeniably positive impact on
architecture unlike other architects/writers who question its place in the
world of architecture.
Furthermore, Picon highlights the fact that architecture and
technology go hand in hand, where they build off each other combined with the
fact that the current generation of architects rely on technology and how this
will affect architecture as a whole in the future. Moreover, he talks about the
replacing of hardware with software to create models, infrastructure and
multiple concepts that allow the communication of ideas to be seamless and easy
to understand.
Picon’s opinion overall suggests that architecture didn’t
necessarily need this technological evolution, however it is definitely a step
in the right direction and has broadened the boundaries of architecture as a
whole.
Sunday, 8 March 2015
CODE1110: The Digital Turn in Architecture - Synopsis
In the text introduction, Carpo begins with
explaining the difference between buildings that were assisted with digital
design and those that were completely dependent on this technology. He focusses
on how pre-1990s architecture influenced the use of technology post 1990s. The
emergence of the digital turn with the application of calculus mathematics
allowed for architects to create curves and folds combined with splines and
‘blob’ designs.
Carpo amplifies the significance of how
Gilles Deleuze uses Leibniz’s mathematical theories of points of inflection and
parametric notations to advance the world of architectural design. With the
assistance of digital technology and application of mathematical equations, architects
were able to create a whole new aspect of design in structures. Deleuze’s
‘Fold’ theory caught the interest of multiple architects and started the
evolution of complex and ‘contemporary’ designs.
Furthermore, Carpo also addresses the
introduction of new design software, the most prominent being 'Building
Information Modelling’ (BIM), which was used to manage and generate digital
representations of physical and functional characteristics of places. BIM
expanded the boundaries of how complex a building could be designed, it allowed
the users to set a new standard of structural design.
The text encompasses the fact that digital
technology and architecture build off each other. Advancements in technology
allows for advancements in architecture, Carpo explains how the highest
standard in the past is what pushes people to do create a new standard in the
present, and this was why digital technology revolutionised the world of
architecture.
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