Animation
Rhino and Grasshopper Files
Unreal Engine 4 Files
Wednesday, 18 November 2015
Phase 03: Modified Precedent
Chosen Altered Design
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Other Alterations
Sunday, 13 September 2015
The Pavilion: Concepts
All of my pavilion designs focus on transporting pedestrians through walking. This is a result of the 'Travel to Work' data that I researched for our previous assignment where most people who live in this area walk to work. Therefore enhancing the walking experience in Woolloomooloo would benefit the greater walking population.
Emergence
My 'Emergence' pavilion design uses a canopy design that arches over a pathway, this provides both shelter and an outdoor area depending on the weather. On the sides of the pathway there is a cover area which can be used for multiple things such as sleeping area for homeless people as well as storing items that need protection from weather.
Morphogenesis/Mobility
My design was inspired from the process of cell division, where each shaded area represents a cell and the pipes in between represents the division of areas. I put little shading in the middle of the pavilion so it would create a desire line for people to walk through as well as let in some natural sunlight.
Terminal Line
Morphogenesis/Mobility: Variations
The primary purpose of this design was for people to be able to have an experience while walking through a grand pavilion as well as conveniently getting them to high traffic areas such as the bar and the pathway onto Dowling St. The body of the pavilion is waffled, allowing certain planes to be extruded and used as utility areas as shown in one of the renders. The weaving pathway through the
rigid structure conveyed a sense of contrast as well as metaphorically representing a train passing through different stations.
The Pavilion: Final Renders
Emergence: UE4 Environment |
Emergence: Variations |
Morphogenesis/Mobility: UE4 Environment |
Terminal Line: UE4 Environment |
Terminal Line: Variations |
Monday, 7 September 2015
Tuesday, 18 August 2015
Wednesday, 29 July 2015
CODE1240: 5 Things I've learned
- Being able to navigate through environments using the WASD keys was familiar to using Lumion, making it easier for me to ease in to the program.
- Real-time rendering was something new to me as most programs do not use this function, and if you apply real-time rendering in other programs it causes navigation to be sluggish and low fps.
- UE4 allows me to simulate my level through multiple views such as first person and third person etc.
- Being able to parent objects to each other as well as editing each object in the outliner menu.
- Using visual scripting to change characteristics and behavior of objects.
Monday, 29 June 2015
ARCH1101: EXP3 - Final Renders
Full Building |
Bridge |
Fractal Design + Building Facade |
Computer Room |
Lecture Room |
Studio/Meeting/Research Room |
Smaller Studio Room - On Ground Floor |
Library |
Workshop |
Study/Studio Rooms |
Larger Studio Room |
Moving Element - Added Shade |
Moving Element - Retractable Balcony Area |
ARCH1101: EXP3 - Article Mash-Up
Architecture Article:
Fractal geometry, a
branch of mathematics developed in the 1970s studies abstract configurations
characterized by self-similarity patterns and recursive growth (Mandelbrot, 1982). Although, from the mathematical point of
view, fractal objects are sets that have fractional dimension so that they are
intermediate objects between one and two dimensional shapes or two and three
dimensional forms (Falconer, 2003), but in the general
sense fractal objects show the properties of being exactly or nearly the same
at every progressive scale. However, in mathematical definition, no natural
object is purely a fractal, instead it can be called as an ‘approximate
fractal’ or ‘statistical fractal’ that display ‘self-similarity’ and ‘self-affinity’
over extended but finite scale of ranges (Bovill, 1996). In this
paper ‘fractal’ term is frequently used to refer natural fractal, means
‘approximate fractal’ or ‘fractal-like’.
Engineering
Article:
He has invented a
new way of describing, calculating and thinking about shapes that are irregular
and fragmented, jagged and broken up. A new geometry has emerged, and it turns
out to be nature’s own…. The interesting feature of a lightning bolt’s path,
for example, is not the straight line direction, but rather the distribution of
its zigs and zags…. A new kind of symmetry has emerged, not of left to right or
front to back, but of small scale patterns to patterns on larger and larger
scales, the self-similarity of a broccoli floret whose tiny bifurcations echo
the branching of the stalk as a whole…. Oddly, the mathematical description of
them seemed to apply just as well to very different problems, from fluctuating
cotton prices since the 19th century to the rising and falling of the Nile
River through two millenniums…. In unexpectedly orderly fashion, they have
self-similarity on different scales.
Computational
Design:
Phosphorus has long been the target of
much research, but in recent years the focus has shifted from being limited
only to reducing its detrimental environmental impact, to also looking at how
it is linked to the global food security. Therefore, the interest in finding
novel techniques for phosphorus recovery, as well as improving existing
techniques, has increased. In this study we apply a hybrid simulation approach
of molecular dynamics and quantum mechanics to investigate the binding modes of
phosphate anions by a small intrinsically disordered peptide. Our results
confirm that the conformational ensemble of the peptide is significantly changed,
or stabilized, by the binding of phosphate anions and that binding does not
take place purely as a result of a stable P-loop binding nest, but rather that
multiple binding modes may be involved. Such small synthetic peptides capable
of binding phosphate could be the starting point of new novel technological
approaches toward phosphorus recovery, and they represent an excellent model
system for investigating the nature and dynamics of functional de novo designed
intrinsically disordered proteins.
Friday, 5 June 2015
CODE1110: Week 11 Summary
Bernard Cache’s, ‘Towards an Associative Architecture’, explores the ideas of architecture being digitized and how ‘associative architecture’ is an advantageous concept in the wide scope of things. Associative architecture is the idea of relationship between a design and its components, similar to parametricism, allowing the form to easily be altered. Cache discusses the ‘Semper Pavilion’ project in detail to describe how the major components were linked to smaller ones, allowing minor and major adjustments to automatically be made when a major component would be moved. This concept allowed design experimentation to be easily conducted, leading to this type of design method to spread across architects that were in the technological loop.
‘The Architecture of Facebook’ analyses the concept of open source methods, allowing people to share unique designs on ‘warehouse’ websites such as, sketchup warehouse, deviantart and many more. This also applies to programs and operating systems such as Linux, Blender and VLC Media Player. Facebook encourages this kind of behaviour, allowing people to share their experiences and get feedback on things they share. A news feed allows people to view what their friends are viewing, creating a chain, and allowing things to spread online at rapid speeds. This concept allows designs to be changed or altered, giving a wide range of options to people and improving architectural design as a whole.
‘The Architecture of Facebook’ analyses the concept of open source methods, allowing people to share unique designs on ‘warehouse’ websites such as, sketchup warehouse, deviantart and many more. This also applies to programs and operating systems such as Linux, Blender and VLC Media Player. Facebook encourages this kind of behaviour, allowing people to share their experiences and get feedback on things they share. A news feed allows people to view what their friends are viewing, creating a chain, and allowing things to spread online at rapid speeds. This concept allows designs to be changed or altered, giving a wide range of options to people and improving architectural design as a whole.
Sunday, 31 May 2015
CODE1110: Week 10 Summary
‘Parametrics Explained’, an article by John Frazer, analyses
and discusses a project in 1995 which involves the usage of virtual environment
technology and testing. He explores the generation of structural forms with
regard to its integration with the environment and how it interacts between one
another. This is another big stepping stone in the relationship between coding
and visuals while including concepts and theories of morphogenetics.
The main concept of this event was to allow people to
contribute their ideas and demonstrate a large variety between concepts and
ideas. He made it possible through the internet, he wanted to have a code that
was produced through genetic language that would be used to generate forms for
different structures.
He had a master computer that was connected to three other
computers, the master computer handling the entire generated model itself. The
other computers were used to record images and generate evolving animations as
the entire model was being built and coded.
Saturday, 30 May 2015
CODE1110: Week 9 Summary
In Mario Carpo’s, ‘Introduction to Versioning’, he discusses
how the term, ‘Versioning’, explores the concept of technology allowing people
to showcase their unique capabilities as design software is easy to learn. He
says that it is advantageous to create an “open model of practice”, meaning is
used to show unique traits of a particular architect and allow them to
demonstrate skill in other areas of society.
Furthermore, Carpo analyses the purpose of Versioning, where
it depends structurally sound geometry that has sturdy joints that are not
easily affected by external forces. He explains how he believes that technology
has ultimately benefited architectural design and deepening its complexity.
Moreover, Frederic’s text, ‘In the Order of the Non-Standard’,
his theories and concepts are related to the mathematical and algorithmic methods
of Alan Badiou and Gilles Deleuze. He analyses the merging of engineering and
architectural design software have allowed complex designs to be practical with
computed calculations to show people that a certain structure is physically
possible.
Both Carpo and Frederic question the true definition of
unique architecture and how people use mathematical theories combined with
design software to think of new ways to perceive ‘modern’ structures and how to
change the ‘meta’ of how a building is formed.
Wednesday, 27 May 2015
CODE1110: Week 8 Summary
Snooks article, ‘Self Organised Bodies’, explores the concepts
“Woven Composites” and “Swarm Matter”.
Woven Composites: This
concept revolves around the idea of complex topology, linking objects or
materials together to create a woven structure. This was created by a
multi-agent algorithm to generate these kinds of topology. This is shown as an
example through the evolution of surfaces from being a uniform or consistent
structure to be a combination of different objects to create a surface.
Swarm Matter: This
concept relates to the creation and development of ornaments, it explores the
relationship between components, surfaces and lines. Snook claims “while there
is no hierarchies encoded into the can be extracted that through ornamental
design and the application of complex geometries, there is a hierarchy that
develops through the deliberation of the design”.
Furthermore, in Picon’s ‘The Surface as Architecture’, he
discusses the idea of hypersurfaces and how it allows a bridge to be created
between an architectural surface and cyberspace. Picon explains the variety of
hypersurfaces, comparing them to different cultural factors such as clothing
fashion.
Both Picon and Snooks view surfaces as a design feature or
element that creates unique spaces and gives a structure a complete form as
well as representing a place, depending on the intention of its placement and
design.
CODE1110: Week 7 Summary
Picon’s ‘A Different Materiality’, explores the concept of
materiality and how it applies to the nature of the environment as it surrounds
us as people, thus being essential with regard to materiality. He focuses on
the First Industrial Revolution when analyzing materiality as a concept, he
says it cycles back to the natural human material structure. He questions the
way we perceive materials, which is what materiality is about.
In addition, Picon also shares his opinion on the impact of
technology on architecture in his article, ‘Architecture and the Virtual’. He
says it has helped advance architectural design and made it more mature, he
believes that architecture is still yet to discover everything about design and
effective usage of certain objects and plans. He discusses the usage of hand
drawings and CAD and metaphorically compares to the difference between walking
and using cars. He uses the car to demonstrate the pace of technology
advancements and ability to easily create better designs, as well as how simple
it is to pick up by architects. He claims “Rather than dematerializing the
world we inhabit, the automobile has instead transformed our notion of
materiality”, meaning that technology has had a positive impact on society,
improving quality of life.
Sunday, 24 May 2015
CODE1110: 300 Word Statement
Open Source Architecture: The Hylomorphic Project
The ‘Hylomorphic Project’, conducted by Open Source
Architecture, explores the parametric and fractal design through the theories of
material manipulation and systems thinking. The purpose of this project was to envision the
possibilities of automating design solutions through the use of computational
designs, and being able to create a form that can create its own structure in
various kinds of spaces. Its’ simple and skeletal allows it to be a
multipurpose structure and give it the ability to push the boundaries of its own design.
Material manipulation in this case, refers to the concept of its flexibility and mesh form factor, which has then been transformed into its fractal design. Its use of ball bearing joints give the perception of free movement, portraying its flexibility and ability to morph into any geometrical shape within certain boundaries. This simple design also adds levels of possibility and extension to the structure, where unique interactive spaces can be created, allowing for effective use of an area.
Furthermore, the theory of systems thinking refers to the synergy between major and minor components joining together to create an overall structured and complete form. The combination of small spherical steel bearing and timber beams allowed for a complete form and sturdy structure.
Similarly, the theory of geometric cohesion also closely relates to this project, where the form or structure of an object can be transformed and perceived very differently between people, creating more opportunities for effective design manipulation.
Its implementation of technology has been used through 3D modelling programs and digital fabrication software, stress tests were applied through a smaller 3D printed version as well as having multiple prototypes and frameworks. It uses parametric capabilities to be able to determine the positioning of the beams and bearings so the weight distribution is even between the structure.
The Hylomorphic Project effectively represents how the application of computational design can influence people to create such simple and applicable models and give them purpose in the real world. It allows people to theory-craft and think about what more can be done to allow this structure to be more practical and aid people in everyday life.
Similarly, the theory of geometric cohesion also closely relates to this project, where the form or structure of an object can be transformed and perceived very differently between people, creating more opportunities for effective design manipulation.
Its implementation of technology has been used through 3D modelling programs and digital fabrication software, stress tests were applied through a smaller 3D printed version as well as having multiple prototypes and frameworks. It uses parametric capabilities to be able to determine the positioning of the beams and bearings so the weight distribution is even between the structure.
The Hylomorphic Project effectively represents how the application of computational design can influence people to create such simple and applicable models and give them purpose in the real world. It allows people to theory-craft and think about what more can be done to allow this structure to be more practical and aid people in everyday life.
Sunday, 10 May 2015
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